Enclave Power Armor Fallout 2
Contents Background.: The Enclave begins the first work since the Great War on the development of various new technologies, including power armor variations. None of these are much of an improvement over the original pre-Great War models of power armor, and some actually prove to be worse when used in actual combat.: Under Presidential order, the Enclave's scientists and engineers begin to work on an upgraded version of power armor that exceeds the performance of the T-51b model. Many prototypes are developed and tested. October: Enclave scientists finally develop a reliable version of what they call 'advanced power armor.' The prototype's capabilities (and the various accidents, explosions, and deaths involved in its creation) are classified by order of the Enclave's President for the sake of morale.
Sometime after: After the destruction of the, the Enclave finished developing a Tesla Power Armor based on the standard advanced power armor, which provides less protection than advanced power armor, Mk II, but allows the wearer to wield energy weapons more effectively.Models T-51b power armor. Gameplay articles:,The represented the peak of armored infantry technology before the Great War, developed in the laboratories of the.
At the end of the in January, the armor had become standard issue for American soldiers in the Army's Mechanized Cavalry Regiments. Now, only the most technologically advanced factions with ties to the pre-Great War American military or federal government, such as the or the, have access to this type of power armor.The armor is fitted with a back-mounted TX-28 MicroFusion Pack which generates an output power of 60,000 Watts to power the HiFlo hydraulic systems built into the frame of the suit. Made of a poly-laminate composite, the outer shell of the T-51b is lightweight and capable of absorbing over 2500 Joules of kinetic impact. The 10-micron-thick silver ablative coating can reflect laser and other radiation emissions without damage to the composite subsurface. The armor usually carries enough fuel to last for one thousand years.X-01 power armor. Gameplay articles:,The armor was created by the 's skilled team of engineers and scientists after the, as a result of a research program initiated in, part of a larger project to develop various technologies. In the first suit capable of out-performing the aging is manufactured, entering service in.
Various accidents, explosions, and deaths involved in its creation are classified by order of the Enclave's President for the sake of morale.It is composed of lightweight metal alloys, reinforced with ceramic castings at key stress points. The motion-assist servo-motors used in the armor appear to be high-quality as well, giving the wearer a +4 strength bonus.
The suit has an auto-gyro system to keep it upright and the knees can be locked in position, to prevent the wearer from falling over, if he loses consciousness (i.e. Takes a nap) on duty. Additionally, like the, it includes a recycling system that can convert human waste into drinkable water, enhancing survival. Gameplay articles:,Like its older counterpart, the Mk II version is matte black with a menacing appearance, but with a few significant differences. It is composed entirely of lightweight ceramic composites rather than the usual combination of metal and ceramic plates, with a back-mounted power pack, instead of the built-in ventilated power unit of its.Early versions used under the command of President in used a similar design to the standard advanced power armor. However, following the destruction of their, the Enclave forces who made their way to the Capital Wasteland had redesigned its appearance by, while keeping the 'advanced power armor Mk II' designation. Gameplay article:This armor is the result of a post-War research and development project undertaken by the at the.
It was one of several concurrently active research projects, including one on and a material called Duraframe, but ultimately came to be the most in-demand project fully completed; other projects, much to the chagrin of researchers such as, were canceled in favor of the new model of power armor by.As state of the art power armor, it is conclusively the best and most advanced model of power armor revealed to date. It provides its wearers with more protection than any other form of armor produced post-, due to its unique Duraframe components and high resistance to heat.
As the title says, the Enclave in their prime during Fallout 2 face off against Fallout 3's PC, the Lone Wanderer. The Lone Wanderer isn't as skilled and doesn't have the same kind of fire-power, could he manage to defeat the Enclave? And yes, Fallout 2's DT and DR rules apply.Scenario 1: the LW right out of the VaultScenario 2: LW after finding the Enclave in Fo3Scenario 3: end-game LWAlso, the LW gets no DT (as per Fo3 standards) and would encounter the Enclave patrols as the Chosen One would, where the Enclave get the first shot in. Click to expand.Don't quite see how.
In terms of small arms (MPLX Novasurge and Alien Pulverizer against the Gauss Pistol and Pulse Pistol) I'd give it to the LW, considering a single shot from the MPLX Novasurge is equivalent to two three shots from the Plasma Pistol and the aliens' weapons are designed to disintegrate targets, and their rifles, energy weapons and big guns go from being relatively equal (though leaning in the Chosen One's favor if we ignore the alien weapons) to heavily skewed in the Lone Wanderer's favor (tac nukes FTW).Of course, Fallout Tactics beats them both, but meh. Don't quite see how. In terms of small arms (MPLX Novasurge and Alien Pulverizer against the Gauss Pistol and Pulse Pistol) I'd give it to the LW, considering a single shot from the MPLX Novasurge is equivalent to two three shots from the Plasma Pistol and the aliens' weapons are designed to disintegrate targets, and their rifles, energy weapons and big guns go from being relatively equal (though leaning in the Chosen One's favor if we ignore the alien weapons) to heavily skewed in the Lone Wanderer's favor (tac nukes FTW). Click to expand.But the MPLX doesn't ignore DR/DT like the Pulse pistol does. Nor can the Lone Wanderer get 8x criticals from the eyes, but he has a higher chance of a 4x critical with the head, so the gauss pistol isn't really a fair match.
Though you would want to compare the unique guns of Fo3 to the unique guns of Fo2, otherwise it's going to be obviously skewed. Let's try the Solar scorcher and the alien blaster.
Other wise you would want to compare the Fo3 plasma pistol and laser pistol to the gauss and pulse. Click to expand.If we're going the game mechanics route then you'll note that most FO3 weapons have significantly higher damage to compensate for the increased HP of foes. And by the same game mechanics route, the LW could one-shot Horrigan if he ever faced him with his Fat Man/MIRV, given that both weapons do damage in the thousands. DT's hilariously useless against these weapons, which I suppose was kinda the point.
Not that I'm arguing Horrigan could survive a tac nuke to the face if we disregard game mechanics, just pointing out that by using game mechanics and disregarding everything else (namely, disregarding how rare getting mini nukes is), you end up with much greater firepower for the LW.And in any case, I noted the Pulse Pistol along with the Gauss Pistol. I only mentioned the Gauss Pistol because it's the other small arm with the highest damage in the game. Don't quite see how. In terms of small arms (MPLX Novasurge and Alien Pulverizer against the Gauss Pistol and Pulse Pistol) I'd give it to the LW, considering a single shot from the MPLX Novasurge is equivalent to two three shots from the Plasma Pistol and the aliens' weapons are designed to disintegrate targets, and their rifles, energy weapons and big guns go from being relatively equal (though leaning in the Chosen One's favor if we ignore the alien weapons) to heavily skewed in the Lone Wanderer's favor (tac nukes FTW). Click to expand. I'm not certain it'd be accomplished 'easily', but then this is because fluff-wise the one character we do know to complete their game (Vault Dweller from the first game) is implied to have a bit of trouble and trauma from going through the Cathedral and Military Base, and I'd argue the Oil Rig is a fair deal worse.
Yes, Chosen One / Lone Wanderer have better gear access (since they have the ability to snag more Brotherhood and Enclave goodies), but the same holds true for their enemy. Click to expand.I'm fairly certain it's never been confirmed, and all three arguments have merits. It is very possible that the Enclave had to cut some corners after they lost the Oil Rig and much of their power on the West Coast. They still have facilities, scientists, and so-on, but even so they took a rather painful punch to the logistical gut.At the same time, the third game isn't that far off from the second one. It's very possible some of the Power Armor we see in it are leftover suits from the second game, and I'd readily assume that - even if they couldn't make new Enclave Power Armor at the same level / quality - they'd do everything possible to maintain their remaining gear.
And then there's the possibility after all those years that they had been improving (after all, there's nothing to say that the reason we don't see any of those variant suits in Fallout 2 are because they want to stick with what's been proven / given a trial run first). Click to expand.Actually, in-game, people comment that the Enclave troops are wearing advanced power armor mk II. Then we get the New Vegas game, where the Enclave Power Armor exists (if only as a console-obtainable item), and is explicitly superior to the Advanced Power Armor mk I. So.Basically, the developers have made it clear they consider the Enclave Power Armor to be the Mk II.
The only contradiction is in terms of stats in the FO3 game, and which fans (not developers, mind you, just the fans) have taken to be proof that the Enclave PA is not the APA MkII. Click to expand.See above about the Enclave PA and how it compares to the APA Mk II.In FO3, the Enclave was fielding Vertibirds galore, along with dozens of PA troops, a lot of which were in Hellfire PA. This is talking solely about the ones the LW faced, mind you - Liberty Prime utterly curbstomped a large number of Enclave personnel. Heck, the Enclave had a fully stocked military base in FO3 (Raven Rock) and - wait for it - orbital assets. They actually use said assets to take down Liberty Prime (the infamous Liberty Prime death scene, where the line 'orbital strike detected' is uttered by Liberty Prime moments before the area he's in is decimated by missiles).If anything, the Enclave in FO3 seemed to have more types of assets to draw on. Click to expand.But we don't know if it was using a place holder model.
Even then, why wasn't the armor in Fallout 3 better than T-51B?And the developers never say whether or not it actually is the same as Fallout 2's, other than in game journal entries stating that the armor was made on the East coast and the fact that it looks nothing like APA MKII from the original game.T-51B got scaling, why didn't APA MKII? Also, why aren't the bonuses the same? Things can share names and not be the same. Click to expand.Well, the T-51b was only available from specially ordered content (the Anchorage DLC), so having an armor you have to essentially pay for be weaker than an existing armor you can readily get in the game would have been far more stupid than not following the lore for it. It's pretty much game balancing - Bethesda simply weren't dickish enough to make you pay extra money for cheap armor, and they wouldn't have been able to justify anything besides the T51b in Anchorage because of the lore.
Making an entirely separate DLC based on a statistics violation would have been stupid too - wasted time and money for a niggling detail. Click to expand.Winterized T-51b PA was only available with the Anchorage DLC, and was a reward for completing the DLC. Sorry, I missed the original PA available in Fallout 3.Which also requires a long and lengthy quest to get to, and is a unique armor in the game. Again, this is in comparison to the Enclave Armor, which you'd be getting by the dozens by the end.Basically, the devs couldn't have put a unique variant of power armor which takes so long to get ahead of the Enclave PA, otherwise it pretty much loses all meaning. Besides which, again, everything in the game besides the stats agrees with the idea that the Enclave PA is the Advanced PA MkII.
Well, the T-51b was only available from specially ordered content (the Anchorage DLC), so having an armor you have to essentially pay for be weaker than an existing armor you can readily get in the game would have been far more stupid than not following the lore for it. It's pretty much game balancing - Bethesda simply weren't dickish enough to make you pay extra money for cheap armor, and they wouldn't have been able to justify anything besides the T51b in Anchorage because of the lore. Making an entirely separate DLC based on a statistics violation would have been stupid too - wasted time and money for a niggling detail.
Click to expand.Uh, F:NV had APAMKII called Remnants Power Armor, APAMKI wasn't in the game. We know this because only the MKII was turned into tesla, and Ganon wears APAMKII tesla in the late game, and even that has lower DT than the standard APA.
And, I don't know what you're going on about, but APAMKII was the best armor in the game. It had a whopping DT of 28 for the body, while T-51b had I think 23 or 25 DT.Two lines of dialogue in a game that is already questionable with the way it handles canon (and retconns things left and right.) does not trump both visual and statistical differences. Click to expand.And that is no excuse.
There are many ways they could have taken this situation if it had lower stats:-Better effects-Higher health-Either better DR or DT if they included it in the gameJust because it's 'unique' doesn't mean anything. First of all, Hellfire armor you get even more by the truckloads, and it has far superior stats to T-51b. And don't start on your 'It's DLC so it's only fair because you payed for it.' There are lots of unique things in the game that are less powerful that other things.
The Terrible Shotgun doesn't have as high damage as a plasma rifle.You are grasping at straws here, and they aren't very sturdy ones.And the visuals. Literally the only argument you have is 'Two people said it's name, which is the same as this name'. Meanwhile, if you read terminals, you would know that the 3's APA was made on the East coast, not the West, and even SAYING that it was inferior to the T-51B. So now the game you are quoting two very small instances on, has 3 problems wrong with your argument, they are as follows:1.) It doesn't look the same.
Enclave Armor Fallout 76
Even remotely.2.) It doesn't bear the same stats, nor did it bear any scaled similarities.3.) The game itself says that the armor was made on the East Coast, while FO2 says that their APA MKII was made on the West coast.Your dialogue is irrelevant at this point. Convert turbotax .tax file to pdf. You need heavier evidence.