Fate Stay Night Realta Nua English Patch
Fate/stay night (フェイト/ステイナイト, Feito/sutei naito ) is a Japanese game created by, which was originally released on January 30, 2004. It is TYPE-MOON's first commercial work, following its transition from a doujin soft visual novel group.Set in the as previous TYPE-MOON releases, it is among the most well-known and popular visual novels. It was ported to several platforms, and its three narrative routes—, and —received numerous adaptations in manga, animated movies and animated series format.
While the original work never received an official English translation, numerous unofficial patches were produced by fans and its adaptations gathered a large audience outside of Japan.Fate/stay night spawned a number of other works within the, beginning with its sequel, and introduced fan-favorite characters used in subsequent works, even when they did not take place in the same continuity as stay night. Contents Story SettingFate/stay night takes place in 2004, and its beginning happens at around the same time as the events of end. Fuyuki City is the setting for a secret and violent war among competing.
For the past two centuries, seven magi were gathered and engage in a Battle Royale, each gambling his or her own life to obtain the, a legendary chalice capable of granting wishes. The past four have typically occurred every sixty years, but the fifth war has eerily started prematurely, only ten years after the fourth war.Each magus, better known as a, is aided by one of the seven summoned spiritual familiars known as, who are the reincarnations of legendary souls from all across time. These resurrected possess superhuman characteristics and wield powerful artifacts or abilities called. A Noble Phantasm's hidden abilities may be released by invoking its true name, but casual brandishing of a Noble Phantasm is best avoided, for symbolic Noble Phantasms usually belie a Servant's identity, diminishing their competitive advantage. Specific legends may be summoned with the aid of catalysts, which are artifacts, ideas, or experiences similar to or of value to the desired Servant. Only one Servant can be summoned in each war from one of seven classes:, and.The Holy Grail is a spiritual artifact, so only astral entities, such as Servants, are capable of touching it.
This forces Masters and Servants to cooperate with each other against rival pairs, even if a situation entails fighting to the death. A Master can control a Servant with three, which are crystallized miracles issued by the Holy Grail that manifest on a Master's hand. When activated, a Command Spell permits the Servant to accomplish an incredible feat, or permits the Masters to issue an irrevocable and absolute order to the Servant. In the event of a Master's demise, a Servant may choose to bind him or herself to another Master. If a Servant is slain, a Master may ally with a wayward Servant, or pursue sanctuary with the Holy Grail War's impartial supervisor, who is traditionally a delegate of the.PlotFate/stay night chronicles a two-week period in the life of, an amateur mechanic who attends a school called Homurahara Gakuen in.Ten years ago, Shirou was caught in a massive fire that incinerated his parents and consumed a large portion of the city. As he was dying, an enigmatic man named discovered, saved, and adopted him. The two maintain a distant relationship because of Kiritsugu's frequent departures from Fuyuki City.One moonlit night, Kiritsugu and Shirou have a discussion outside their home, and Shirou learns that Kiritsugu was actually a mage.
Through this conversation, Shirou learns of Kiritsugu's failed ambition to become a 'Hero of Justice' (正義の味方, Seigi no Mikata ), a guardian of mankind who could protect the weak and innocent. Touched by Kiritsugu's conviction, Shirou decides to achieve that distant ideal, much to Kiritsugu's chagrin. To do this, Shirou pleads with a begrudging Kiritsugu to teach him, but Shirou makes no progress in almost any the fundamental magecraft disciplines.Kiritsugu warns his son that the life of a magus that leads to destruction, but if he is truly set on benefiting people, he should apply his knowledge and hone his craft in secret. After Kiritsugu dies, Shirou becomes frustrated with his progress, feeling inadequate about his good deeds through magecraft. Shirou becomes unsure how to orient his future.After cleaning his school's kyudo (archery) dojo late one night, Shirou stumbles upon two Servants, and, battling in the school courtyard. To preserve the secrecy of the war, Lancer chases Shirou and pierces him in the heart with a spear. Shirou's classmate finds him bleeding and near death, and she uses a heirloom filled with concentrated magical energy to resuscitate him.
Shaken and dazed, Shirou goes back to his home, but Lancer attacks him again. Shirou weakly defends himself but is overwhelmed by the powerful Servant's attack. Shirou falls into a storage room, and being cornered, he prepares for the worst. But before Lancer can inflict a fatal blow, a young woman in armor blocks Lancer's spear. She drives Lancer away, introduces herself as, and greets Shirou with the words: I ask of you, are you my Master?
CharactersAs with, the character base in Fate/stay night is extremely comprehensive and expansive, with characters possessing varied and extraordinary abilities.Shirou is the main character of the story. He is a serious yet helpful, hardworking, and honest teenager.
His hobbies include fixing a variety of broken things, from VCRs to stoves, as well as cooking and cleaning. He has some slight talent with magecraft, though he was discouraged by his foster father Emiya Kiritsugu from improving his gifts. He is initially confused about the Holy Grail War and attempts to irrationally shield others from danger, including his own Servant, Saber.She is Shirou's Servant, an agile but powerful warrior. Loyal, independent, and reserved, Saber acts coldly but is actually suppressing her emotions to focus on her goals. Her class is considered the 'Most Outstanding', with excellent ratings in all categories. Since her Master cannot effectively provide her with magical energy, she minimizes her activity to preserve what she has. Saber is frustrated by Shirou's 'protective' tendencies, believing his erratic and reckless behavior will jeopardize her chances of winning the Holy Grail War.A model student and idol of Shirou's school who is secretly a magus and Master in the Holy Grail War.
She is a descendant from a long line of magi, and though she lacks a formal magecraft education, she is extremely powerful in her own right. Her father was killed in the fourth Holy Grail War, and she has trained since his death to succeed him. She is perceptive, resourceful and avidly competitive. She tried to summon a Saber-class Servant, but she accidentally called Archer instead.His true identity is that of Shirou Emiya of an alternate timeline from that of Fate/stay night who made a contract with the world and became the Heroic Spirit EMIYA. He acts as a Counter Guardian for the world as payment for the contract. He is summoned because he still has the jewel pendant that Rin used to save his life after Lancer stabbed his heart.
He considers (his past self) a target to eliminate in the hope he can erase his existence and escape his fate as a Counter Guardian.A young German aristocrat, she traveled to Japan to participate in the Holy Grail War as a Master. Illyasviel has an angelic appearance and an unsurpassed degree of magical power.
She lives in a castle on the outskirts of Fuyuki City, accompanied only by her Servant and two maids. Illyasviel asks those she feels comfortable around to simply call her 'Ilya'.The Servant of Ilya, who appears as a swarthy giant with adamantine skin and gross brawn. He wields a colossal stone axe-club, and is capable of causing massive destruction with the mere backlash of his swings. As a Berserker, he is stripped of his sanity and reason, acting feral and animalistic in combat.
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Berserkers are praised as members of the 'strongest' class, though they are difficult to control and always turn on their Masters. Ilya appears to have little trouble managing him.A student in her first year of high school, sister of Shinji Matou, and Shirou's underclassman. After Shirou's father Kiritsugu died, Sakura often visited Shirou's home to help him with his daily chores. Though Shinji is from a family of magi, he asserts that she has no knowledge of her family's craft or history.
Sakura is outwardly shy and timid, but possesses great inner strength. She has a long standing and obvious crush on Shirou Emiya.Sakura's older brother, and a long-time friend of Shirou. Shinji is very popular as vice-captain of the archery dojo despite being chauvinistic and a narcissist. Like Rin, he is of a distinguished lineage of magi, though the Matou blood has thinned and no longer produces heirs naturally capable of magecraft.
Shinji feels uncomfortable with his sister's daily visits to Shirou's home. He has an open crush on Rin, but she does not return his favors.The Servant of Shinji, first seen scouting around Homurahara Gakuen. Rider is silent, sultry, and vigilant, never hesitating to shield her Master from harm. With Shinji incapable of lending magical energy to her, she is forced to seek alternative means to augment her abilities. To compensate for her weakness, Rider employs covert battle tactics and takes full advantage of territory around her.
Her weapon of choice is a pair of long iron nails fastened to opposite ends of a single chain, which she effectively thrusts from distances.The Servant of Souichirou, she is a crafty woman who's appearance is much like a sorceress; donning a hooded cloak and a dress. She has a gift in using Divine Words that surpass regular magecraft; therefore, her prowess is beyond the capabilities of modern mages including Masters of Servants. She's bitter from her life experiences and her treatment from her previous Master, which warranted her cynical personality and tactics.A former assassin-turned-teacher. He becomes a Master of Caster following the demise of Caster's original Master and chooses to assist her in all of her schemes.A false Servant summoned by Caster to guard Ryuudou Temple. He goes by the name of 'Sasaki Kojirou.' The Servant of an unknown Master who lost Lancer to Kirei Kotomine.
Lancer obediently follows his Master's orders and serves the role more like a watchdog and an assassin.The head of the Church and the overseer of the 5th Holy Grail War. He is also Rin Tohsaka's legal guardian. He is responsible for convincing Shirou to participate in the War.The Archer-class Servant from the 4th Grail War, who survived to the present day and acts as the secret, eighth Servant.The elderly head of the Matou house and Shinji and Sakura Matou's 'grandfather.' Zouken partakes in the Holy Grail War in the Heaven's Feel route as the Master of True Assassin.The 'true' Assassin-class Servant of the 5th Holy Grail War, summoned using the body of the fake Assassin as a catalyst and becomes the Servant of Zouken Matou. He only appears in the Heaven's Feel route.GameplayScreenshot of the original Fate/stay night title screen with English patch applied when player has completed story mode.The gameplay of Fate/stay night requires little interaction from the player as most of the game's duration is spent on reading the text that appears, representing either dialogue between the characters or the inner thoughts of the protagonist. Often, players will come to a 'decision point' where they are given the chance to choose from options displayed on the screen, typically two to three at a time. The time between these decision points is variable and during these times, gameplay pauses until a choice is made that furthers the plot in a specific direction.
There are three main plot lines that the player will have the chance to experience, one for each of the heroines in the story. To view all three plot lines, the player will have to replay the game multiple times and choose different choices during the decision points to progress the plot in an alternate direction., and are the three branching stories found within the game. Each diverge at certain points, and depending on the player interaction, will end in one of several possible ways. The Fate scenario features Saber as the main heroine. In Unlimited Blade Works, Rin Tohsaka is the main female lead, but the plot focuses on her Servant, Archer. Heaven's Feel expands on the dark history of Sakura Matou and her family.There are forty bad endings that can be reached within the game, and each has a section called Tiger Dojo (タイガー道場, Taigā Dōjō ) following it. It features alternate versions of and elaborating on the endings and how to avoid them.
The majority of the content has little to do with the actual endings, instead focusing on the skits performed between the two of them. Is a prequel story that ends with Taiga preparing to establish her own dojo to avoid all the bad endings.DevelopmentBefore wrote Fate/stay night, he claims he was a big fan of the manga, which involved battles between dead historical figures from around Japan. Nasu first began writing ' Fate/stay night in college and had not intended it to be a game. Initially, Nasu only wrote what would become the game's Fate storyline however the game went on to have three storylines, the Fate scenario being one of them.In his early drafts, and the protagonist was a.
This early draft was embodied in the short original video animation (OVA), which was released with the final volume of the OVA series. Nasu set aside the project and went on to found TYPE-MOON with artist Takashi Takeuchi.After the success of their first visual novel Tsukihime in 2000 TYPE-MOON transitioned from a dojin soft organization to a commercial organization. Nasu and Takeuchi decided to turn the old Fate story into a visual novel as TYPE-MOON's first commercial product. In the beginning, Nasu was worried that because the main character was a girl, the story might not work as a bishōjo game. It was artist Takeuchi who suggested switching the genders of the protagonist and Saber to fit the game market.There were originally to be four heroines with four routes. Saber and Rin would have comprised the first half, met in the middle of the story, and then it would have split into four routes from there.
Their stories were written in one go, so Nasu felt he needed to 'flip the story over.' Within the theme of Fate/stay night, Saber's route is posing a question, Rin's is the answer, and Sakura's is a practical application. Ilya was one of the heroines originally, and would have been part of the practical application with Sakura. Rather than only choosing to become Sakura's hero or fulfill his ideals as an Ally of Justice on the ninth day of Heaven's Feel, Shirou would have also had an option to become Ilya's hero instead.Due to the length, they thought to release Saber and Rin as Fate/stay night and Sakura and Ilya in a separate release titled 'Fate/other night', but they thought it would have been too expensive. IIya's route was instead combined with Heaven's Feel because they decided to include Sakura's route in Fate/stay night. There was also a Caster route in development, but it was discarded entirely with the exception of the plot regarding the cooperation with Rider that is continued in a portion of the actual game. While not present in-game, the script files contain a joke about Shirou teaming up with.
The was written in the preview section of the 2001 winter booklet.While Nasu was designing parameter rules and various attributes in Fate, he was hoping to make another game similar to a wargame like Romance of the Three Kingdoms would be interesting. Release History.