Warrior Of Light World Of Final Fantasy

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  1. Final Fantasy Xiv Warrior
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.: January 21, 2015Mode(s)Final Fantasy is a developed and published by in 1987. It is the first game in Square's series, created. Originally released for the, Final Fantasy was for several and is frequently packaged with in video game collections. The story follows four youths called the Light Warriors, who each carry one of their world's four orbs which have been darkened.

Together, they quest to defeat these evil forces, restore light to the orbs, and save their world.Final Fantasy was originally conceived under the working title Fighting Fantasy, but trademark issues and dire circumstances surrounding Square as well as Sakaguchi himself prompted the name to be changed. The game was a great commercial success, received generally positive reviews, and spawned many successful sequels and supplementary titles in the form of the series. The original is now regarded as one of the most influential and successful role-playing games on the Nintendo Entertainment System, playing a major role in popularizing the genre. Critical praise focused on the game's graphics, while criticism targeted the time spent wandering in search of to raise the player's experience level. By March 2003, all versions of the Final Fantasy had sold a combined total of two million copies worldwide. Contents.Gameplay Final Fantasy has four basic game modes: an, town and dungeon maps, a battle screen, and a menu screen. The overworld map is a scaled-down version of the game's fictional world, which the player uses to direct characters to various locations.

The primary means of travel across the overworld is by foot; a ship, a canoe, and an airship become available as the player progresses. With the exception of some battles in preset locations or with, enemies are on field maps and on the overworld map when traveling by foot, canoe, or ship, and must either be fought or fled from.The game's plot develops as the player progresses through towns and dungeons. Some town citizens offer helpful information, while others own shops that sell items or equipment. Dungeons appear in areas that include forests, caves, mountains, swamps, underwater caverns, and buildings. Dungeons often have treasure chests containing rare items that are not available in most stores. The game's menu screen allows the player to keep track of their and levels, to choose which equipment their characters wield, and to use items and magic. A character's most basic attribute is their level, which can range from one to fifty, and is determined by the character's amount of experience.

Gaining a level increases the character's attributes, such as their maximum (HP), which represents a character's remaining health; a character dies when they reach zero HP. Characters gain experience points by winning battles. The Light Warriors battle, Fiend of Earth.Combat in Final Fantasy is menu-based: the player selects an action from a list of options such as Attack, Magic, and Item. Battles are turn-based and continue until either side flees or is defeated. If the player's party wins, each character will gain experience and Gil; if it flees, it will be returned to the map screen; and if every character in the party dies, the game will be over and all unsaved progress will be lost. Final Fantasy was the first game to show the player's characters on the right side of the screen and the enemies on the left side of the screen, as opposed to a.The player begins the game by choosing four characters to form a party and is locked into that choice for the duration of the game. Each character has an 'occupation', or, with different attributes and abilities that are either innate or can be acquired.

There are six classes: Fighter, Thief, Black Belt, Red Mage, White Mage, and Black Mage. Later in the game, the player has the option to have each character undergo a 'class upgrade'; whereby their portraits mature, and some classes gain the ability to use weapons and magic that they previously could not use. The game contains a variety of weapons, armor, and items that can be bought or found to make the characters more powerful in combat. Each character has eight inventory slots, with four to hold weapons and four to hold armor. Each character class has restrictions on what weapons and armor it may use. Some weapons and armor are magical; if used during combat, they will cast spells. Other magical artifacts provide protection, such as from certain spells.

At shops, the characters can buy items to help themselves recover while they are traveling. Items available include potions, which heal the characters or remove ailments like poison or petrification; Tents and Cabins, which can be used on the world map to heal the player and optionally save the game; and Houses, which also recovers the party's magic after saving.

Special items may be gained by doing.Magic is a common ability in the game, and several character classes use it. Spells are divided into two groups: White, which is defensive and healing, and Black, which is debilitating and destructive. Magic can be bought from White and Black magic shops and assigned to characters whose occupation allows them to use it. Spells are classified by a level between one and eight, with four White and four Black spells per level. Each character may learn only three spells per level. White and Black Mages can potentially learn any of their respective spells, while Red Mages, the Ninja, and the Knight cannot use most high-level magic. Plot Setting Final Fantasy takes place in a fantasy world with three large continents.

The elemental powers of this world are determined by the state of four crystals, each governing one of the four: earth, fire, water, and wind. The world of Final Fantasy is inhabited by numerous races, including humans, elves, dwarves, mermaids, dragons, and robots. Most non-human races have only one 'town' in the game, although individuals are sometimes found in human towns or other areas as well. Four hundred years prior to the start of the game, the Lefeinish people, who used the Power of Wind to craft airships and a giant (called the Floating Castle in the game), watched their country decline as the Wind crystal went dark. Two hundred years later, violent storms sank a massive shrine that served as the center of an ocean-based civilization, and the Water crystal went dark.

The Earth crystal and the Fire crystal followed, plaguing the earth with raging wildfires, and devastating the agricultural town of Melmond as the plains and vegetation decayed. Some time later, the sage Lukahn tells of a prophecy that four Light Warriors will come to save the world in a time of darkness.Story The game begins with the appearance of the four youthful Light Warriors, the heroes of the story, who each carry one of the darkened Orbs. Initially, the Light Warriors have access to the Kingdom of Coneria and the ruined Temple of Fiends. After the Warriors rescue Princess Sara from the evil knight, the King of Coneria builds a bridge that enables the Light Warriors' passage east to the town of Pravoka. There the Light Warriors liberate the town from Bikke and his band of pirates and acquire the pirates' ship for their own use.

The Warriors now embark on a chain of delivery quests on the shores of the Aldi Sea. First, they retrieve a stolen crown from the Marsh Cave for a king in a ruined castle, who turns out to be the dark elf Astos. Defeating him gains them the Crystal Eye, which they return to the blind witch Matoya in exchange for a herb needed to awaken the elf prince cursed by Astos.

The elf prince gives the Light Warriors the Mystic Key, which is capable of unlocking any door. The key unlocks a storage room in Coneria Castle which holds. Nerrick, one of the dwarves of the Cave of Dwarf/Dwarf Village, destroys a small using the TNT, connecting the Aldi Sea to the outside world.After visiting the near-ruined town of Melmond, the Light Warriors go to the Earth Cave to defeat a vampire and retrieve the Star Ruby, which gains passage to Sage Sadda's cave. With Sadda's Rod, the Warriors venture deeper into the Earth Cave and destroy the Earth Fiend,. The Light Warriors then obtain a canoe and enter Gurgu Volcano and defeat the Fire Fiend,.

The Levistone from the nearby Ice Cave allows them to raise an airship to reach the northern continents. After they prove their courage by retrieving the Rat's Tail from the Castle of Ordeal, the King of the Dragons, promotes each Light Warrior. A kind gesture is repaid by a fairy, receiving special liquid that produces oxygen, and the Warriors use it to help defeat the Water Fiend, in the Sunken Shrine.

They also recover a Slab, which allows a linguist named Dr. Unne to teach them the Lefeinish language. The Lefeinish give the Light Warriors access to the Floating Castle that, the Wind Fiend, has taken over.

With the defeated and the Orbs restored, a portal opens in the Temple of Fiends which takes them 2000 years into the past. There the Warriors discover that the Four Fiends sent Garland (now the archdemon Chaos) back in time and he sent the Fiends to the future to do so, creating a by which he could live forever. The Light Warriors defeat Chaos, thus ending the paradox, and return home. By ending the paradox, however, the Light Warriors have changed the future to one where their heroic deeds remain unknown outside of legend. Development.

Hironobu Sakaguchi thought that Final Fantasy would be his final game. Creation had intended to make a role-playing game (RPG) for a long time, but his employer refused to give him permission as it expected low sales of such a product. However, when the RPG was released and proved to be a hit in Japan, the company reconsidered its stance on the genre and approved Sakaguchi's vision of an RPG inspired. Only three of his colleagues volunteered to join this project headed by him because he was thought of as a 'rough boss' in spite of his unsuccessful creations. Eventually, Final Fantasy was developed by a team of seven core staff members within referred to as the 'A-Team'.

Warrior of light world of final fantasy

Sakaguchi convinced fellow game designers and to join the project. Kawazu was mainly responsible for the battle system and sequences, which he based heavily on the tabletop game and the RPG Wizardry. For example, enemies' weaknesses to elements such as fire and ice had not been included in Japanese RPGs up until that point. Kawazu had grown fond of such aspects of Western RPGs and decided to incorporate them into Final Fantasy. He also advocated the player's option to freely choose their own party member classes at the beginning of the game as he feels 'the fun in an RPG begins when you create a character'.The scenario was written by freelance writer, based on a story by Sakaguchi. Ishii heavily influenced the game's setting with his idea of the crystals. He also suggested illustrator as character designer, but Sakaguchi declined at first as he had never heard the artist's name before.

When Sakaguchi showed Ishii some drawings on magazine clippings and told him that this was the art style he was looking for, Ishii revealed to him that these were actually created by Amano, hence leading to his involvement in the game. The was composed by and marked his 16th video game music composition. Iranian-American programmer was hired to code the game. He initially tried to understand all aspects of the gameplay but was soon advised by Sakaguchi to just program the design concepts so he did not have to explain everything to Gebelli in detail. Gebelli was also responsible for creating what is considered to be the first RPG, a, which he added into the game despite it not being part of the original game design. Among the other developers were designer Kazuko Shibuya, programmers Kiyoshi Yoshii and Ken Narita, as well as debugger.

Final Fantasy Xiv Warrior

When the project started to show promise, designer and his 'B-Team' joined to aid development. The lack of faith in Sakaguchi's team, as well as its unpopularity within the company, motivated the staff members to give their best.

Release Sakaguchi took an in-development ROM of the game to Japanese magazine, but it would not review it. However, Famitsu gave the game extensive coverage. Initially, only 200,000 copies were to be shipped, but Sakaguchi pleaded with the company to make 400,000 to help spawn a sequel, and the management agreed, then the original NES version successfully shipped 520,000 copies in Japan. Following the successful North American of, translated Final Fantasy into English and published it in North America in 1990. The North American version of Final Fantasy met with modest success, partly due to Nintendo's then-aggressive marketing tactics. No version of the game was marketed in the until Final Fantasy Origins in 2003. Title Over the years, several theories emerged as to why the game was called Final Fantasy.

In 2015, Sakaguchi stated that, from the beginning, the team had wished for a name that could be shortened to FF ( エフエフ, efu efu); that way, the game's title could be abbreviated in the and pronounced in four syllables in the. The original working title for Sakaguchi's RPG concept was Fighting Fantasy, but it was changed to avoid issues with a tabletop game of the same name that had already been released. The reason for choosing the word 'final' to form the eventual title of Final Fantasy was explained as twofold by Uematsu: for one thing, it stemmed from Sakaguchi's personal situation, as he would have quit the game industry and gone back to university had the game not sold well, and for another, Square was under the threat of bankruptcy at the time, which meant the game could have been the company's last. Although Sakaguchi confirmed some of the theories, he later downplayed the rationale for choosing the word 'final', saying that 'it was definitely a back-to-the-wall type situation back then, but any word that starts with an 'F' would have been fine'. Versions and re-releases Final Fantasy has been remade several times for different platforms and has frequently been packaged with Final Fantasy II in various collections.