My Summer Car Mods

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Contents Importing Custom MusicThe is only compatible with.ogg files. Placing the files in the 'Radio' folder will allow the music to play after pressing the 'Import Music' from the main menu and tuning into the right Radio Station. Be sure to change the name of the files to 'track1.ogg, track2.ogg and track3.ogg' etc, Theres a limit of 99 songs.Once done, enable the Import of player songs on the game's start menu.Changing Default ImagesIn 'Images' folder you can change your drivers license photo, the 'Custom paint made by artist', your garage flag, the posters in your room and the rear window stickers for the.NOTE: Make sure all the files are saved as.png's or they will not show in-game, keep the original file name.Garage Flag.

Default stickerWindow stickers must be named windowsticker.png Texture EditingUse this guide to edit texture that aren't changeable by default, you will need and software able to edit DDS textures. Is a good free option, GIMP and Photoshop both require a free plug-in to edit DDS files.Using Unity Asset Explorer, select 'Open Assets-file' and open an.assets file (sharedassets1, 2 or 3 for the latest version, 1 or 2 for pre-13.03.17 builds, 0 or 1 for pre-08.11.16 builds). After the load is done, right click on the file you want to extract and select 'Extract This File'. All texture files will be type 'Texture: 2D'. Your extracted file will be found in a folder next to UAE's executable corresponding to the asset file name. To import it back, right click the file in Unity Asset Explorer and select 'Import this file from DDS'. After you are done, select 'Save assets-file' and overwrite the.assets file.You can enable DDS preview to help you find the correct textures from the right.The DDS files are upside down, so either deal with it or when loading the file to photoshop select 'Load Flipped Vertically' and then when saving 'Save Flipped Vertically'.

When saving an edited DDS file; make sure 'Generate MIP Map' is enabled, as it is disabled by default on some software.Notes for texture-editing. DXT5 files have an additional monochrome alpha channel for transparency hidden with the RGB channels. Textures ending in 'spec' are specular maps which are used to set how reflective/shiny something is. Textures ending in 'emission' are used for glowing surfaces, like lights and screens. Some texture replacements work with quit & continue, some need you to close the game completely.

UAE doesn't work with ARGB4444 or RGB565 textures. Try, however this can cause texture bugs.Sample texturesYou can find an imgur album with some rather quick and crudeNiche mod examples can be found, with an imported flair.

(Sli.mg broke, here's an from the album)Model EditingExtracting and importing models is quite complicated, this guide will reference using Blender but it's fully compatible with 3DS, Maya, or any other software that can import and edit.obj files. There's plenty of online resources if you're new to model editing and want to learn.General knowledge of 3D modeling is recommended. Including: How to set a UV Map, naming an object, editing nodes and Normalizing/Smoothing/Dissolving/Triangulating objects. If you only want to lightly edit an object and not create a new model, naming and general editing is all you really need.Software use is, (Unity Personal) and - Knowledge of UAE is recommended.To avoid flooding this page with images, check as it's got many. Full credit to Roman Evgenev for the linked images.Extracting the ModelYou'll need.

Moreover, Syrcus Tower is probably your best bet for leveling in the longrun.If you're playing the DS version, you can of course use the Iron Giant's cave, but chances are the dragons will kill you if you're not well above the final dungeon's average standards. Similarly, if you need to level up before Saronia (and more importantly, Gigameth), the forests south of there are pretty effective.End-game, an interesting application (although dangerous) is to simply bypass Eureka altogether, ascend to the top of Syrcus Tower, and then head down and do Eureka afterwards. Using the BB while leveling for about 70 levels is the only easy way to insure you hit the HP cap. Just a personal recommendation from a perfectionist here, but I would advise against level grinding until you get the third (or is it fourth?) set of jobs. Just going through the tower an extra time yields plenty of experience and of course will eliminate any challenges Eureka can offer (not to mention grant extra gil for Shurikens). Ff7 best place to level up disc 3.

Select File - Open - sharedassetsX.assets (X = 1, 2 or 3). From here a new window will open with a long list of all the assets, sorted by their type. The search function can be found under View - Search by Name, your item must be spelled perfectly though so it's recommended to use UAE to find the model, then copy the name into UABE's search.All models are Type: Mesh, select the item's name and click 'Plugins' on the right, then 'Export to.obj'. Save it anywhere outside of the games folder. Some in game items use multiple models to create an object (for example, wheels and tires are a separate mesh).Editing the ModelBlender with example Dice replacementImport your newly extracted.obj into your favorite editing software, for blender this is File - Import - Wavefront (.obj). Remember to delete that daft cube first though (you'll see what I mean).

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Once your item is in, feel free to edit the object, if you're stuck or new to Blender. You must create a UV map if you're making a completely new model, make sure it's the same resolution as the original models texture and saved as the originals name.Using the smooth function will make sure your texture looks nice, remember to normalize all the nodes to avoid transparent textures (unless this is your aim).

Unity uses triangular faces, so if you're creating new faces as squares, use Blender's triangulate function as it'll do a better job than Unity turning squares into two triangles.Once you're happy with the new model, use File - Export - Wavefront (.obj) to save over the old model.Importing the ModelThis is the hardest part, it's silly how long-winded the technique is. Brace yourself!Create a new blank scene in Unity Personal, then go find the Assets folder for this new scene in Windows Explorer. Copy your new model.obj into this Assets folder, you will now see the model in Unity's assets section, drag the model onto the scene.

Click File - Save Scene. The name and location do not matter. Now click File - Build Settings. A new window will open, leave everything as it is and click 'Build'. Save the.exe anywhere, the name doesn't matter, the folder that opens up when complete will have your.SceneName.Data folder inside.

Inside that Data folder will be your scene's sharedassets0.assets file, just like My Summer Car has one.Now go back to UABE and open up your new assets0 file, there will be a model inside, it's your new model! Highlight it and click 'Export Raw', save the.dat file as the models name.

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Now re-open up My Summer Car's Assets file from before and highlight the model you want to replace, click 'Import Raw' using your.dat file.